Sophisticated grading adjustments that hides the complexity under the hood. (DCTL’s Require Studio version).
Sophisticated grading adjustments. Demo version has a watermark. (DCTL’s Require Studio version).
Lumap for DaVinci Resolve
Lumap delivers natural looking adjustments through a speedy interface that hides the complexity under the hood.
No more wrestling with complex node structures. Each slider has been designed to provide intuitive control for quick adjustments in the same way you’d use Capture One or Lightroom.
Significant work has gone into each function to produce better results than the defaults in Resolve.
Features
Exposure adjusts photometrically with linear stops. Unlike lift, gamma, gain - this is like you’d change exposure in-camera.
Temperature and Tint controls that preserve image integrity.
Contrast control with intelligent toe/shoulder handling that references the exact middle grey point of your specific source format.
Brightness slider intelligently targets midtones while preserving highlights and shadows.
Highlight and Shadow controls powered by bezier curves that create organic, film-like roll-offs that seamlessly blend into your midtones.
Saturation combines LAB saturation and traditional vibrance to provide a gentler response. The saturation slider is designed with an "intelligent" approach that prevents overcooking, particularly of skin tones.
Density for a filmic look that simulates the photochemical relationship between density and saturation found in actual film stocks.
Gamma Inputs for: Apple Log, ARRI LogC3, ARRI LogC4, BMD Film Gen 5, Canon Log, Canon Log 2, Canon Log 3, DaVinci Intermediate, DJI D-Log, FujiFilm F-Log, F-Log2, Leica L-Log, Linear, Nikon N-Log, Panasonic V-Log, RED Log3G10, Sony S-Log3.
Why I made Lumap
Originally this was a project to create sliders with built in functions to control the tone curve (highlights/ shadows) of the image in a quick way that always gave a natural looking result. In the same way Capture One and Lightroom let you grade images. That way I didn’t have to spend time manipulating custom curves for every clip when I wanted to raise shadows, or lower highlights photometrically.
Then I figured I’d include all the basic tools in one place so I didn’t have to work across Davinci Resolve’s UI. I wanted an input system that worked well for mice and trackpads.
Standard Resolve: Requires multiple nodes, gamma/ colour space conversions, and tools to achieve natural-looking grades.
Lumap: Consolidated, efficient approach where adjustments work in harmony, giving you film-like quality with minimal effort. While conventional tools require multiple nodes and careful balancing, Lumap works behind the scenes to maintain natural-looking images regardless of how far you push the adjustments.
FAQ
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That was the original plan, however Resolve’s recent Color Slice and Color Warper tools have made that redundant for most tasks.
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Yes there is a free demo version available with a watermark so you can test if this will fit into your workflow.
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New input profiles will be added over time. Please reach out if there’s any specific features you’d like.
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For instance - traditional contrast tools will use a standard S curve. Lumap uses a more complex curve to protect highlights and shadows getting crushed.
The built in Saturation tools in Resolve are additive or subtractive, meaning the luminance of colours will change, resulting in a garish image if pushed too far. Lumap’s Saturation function preserves luminance, and prevents skin tones from oversaturating.
Then gives you the option for a Filmic Subtractive Saturation effect with Density. -
Lumap was designed to be as similar to using the basic tools in Lightroom as possible. So, yes.
LuMap's advanced algorithms work behind the scenes to maintain natural-looking images regardless of how far you push the adjustments - in the same way you get results editing in Lightroom. -
Lumap was designed to be as similar to using the basic tools in Capture One as possible. So, yes.
LuMap's advanced algorithms work behind the scenes to maintain natural-looking images regardless of how far you push the adjustments - in the same way you get results editing in Capture One. -
It is similar to Premiere Pro’s Lumetri but with much more powerful functions behind each tool, giving you more sophisticated results.
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You could, but to achieve the same results it would take many different nodes, multiple colour space transforms, and specific curve manipulations to achieve the same natural, filmic looking results.
The goal of Lumap is to save you time on basic clip adjustments. -
This is a personal preference but the UI in Resolve was built for professional grading panels (which most of us aren’t using).
Sliders are perfect for cursor inputs - like mice and trackpads. It allows quick, responsive input.
This is why most modern colour grading software like Capture One, Lightroom, Darktable, etc all use sliders. -
A typical workflow might be:
Node 1: Apply Lumap DCTL for initial adjsutments and primary grading
Node 2: Apply creative looks. Make secondary corrections using Resolve's built-in tools like Color Slice or Color Warper
Node 3: Rec709 LUT or CST
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Due to the nature of this digital product refunds cannot be given. Please ensure you have the studio version of Resolve.
And you can always test whether Lumap is right for you with the free demo verison first. -
This DCTL can be used on as many nodes as you want; allowing you to dedicate each slider function to a single node each.
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Not really. You can use this to achieve the type of tone curve, and saturation/ density that film is loved for, but there are already so many film emulation tools out there already that can be used alongside Lumap.
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You can use this alongside your favourite luts to regain control over the tone curve and saturation that luts have baked in as fixed values.
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I want to add these and others but the manufacturers have not released white papers for these profiles. I will still be working to add them in the future.
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Originally this was a project to control the tone curve (highlights/ shadows/ contrast/ brightness) - Luminance mapping - Lumap. Very creative.