Lumap. DCTL for Davinci Resolve
USD 69.00

Sophisticated grading adjustments that hides the complexity under the hood. (DCTL’s Require Studio version).

Lumap Free Demo
USD 0.00

Sophisticated grading adjustments. Demo version has a watermark. (DCTL’s Require Studio version).

Lumap for DaVinci Resolve

Lumap delivers natural looking adjustments through a speedy interface that hides the complexity under the hood.

No more wrestling with complex node structures. Each slider has been designed to provide intuitive control for quick adjustments in the same way you’d use Capture One or Lightroom.

Significant work has gone into each function to produce better results than the defaults in Resolve.

Features

  • Exposure adjusts photometrically with linear stops. Unlike lift, gamma, gain - this is like you’d change exposure in-camera.

  • Temperature and Tint controls for white balance.

  • Contrast control with intelligent toe/shoulder handling that references the exact middle grey point of your specific source format.

  • Brightness slider intelligently targets midtones while preserving highlights and shadows.

  • Highlight and Shadow controls powered by bezier curves that create organic, film-like roll-offs that seamlessly blend into your midtones.

  • New in version 1.3: White & Back sliders

  • Saturation combines LAB saturation and traditional vibrance to provide a gentler response. The saturation slider is designed with an "intelligent" approach that prevents overcooking, particularly of skin tones.

  • Density for a filmic look that simulates the photochemical relationship between density and saturation found in actual film stocks.

  • Gamma Inputs for: Apple Log, ARRI LogC3, ARRI LogC4, BMD Film Gen 5, Canon Log, Canon Log 2, Canon Log 3, DaVinci Intermediate, DJI D-Log, FujiFilm F-Log, F-Log2, Leica L-Log, Nikon N-Log, Panasonic V-Log, RED Log3G10, Sony S-Log3.

  • New in version 1.3: Samsung Log, DJI D-Log2, Insta360 I-Log

Why I made Lumap

Originally this was a project to create sliders with built in functions to control the tone curve (highlights/ shadows) of the image in a quick way that always gave a natural looking result. In the same way Capture One and Lightroom let you grade images. That way I didn’t have to spend time manipulating custom curves for every clip when I wanted to raise shadows, or lower highlights photometrically.
Then I figured I’d include all the basic tools in one place so I didn’t have to work across Davinci Resolve’s UI. I wanted an input system that worked well for mice and trackpads.


Standard Resolve: Requires multiple nodes, gamma/ colour space conversions, and tools to achieve natural-looking grades.

Lumap: Consolidated, efficient approach where adjustments work in harmony, giving you film-like quality with minimal effort. While conventional tools require multiple nodes and careful balancing, Lumap works behind the scenes to maintain natural-looking images regardless of how far you push the adjustments.

FAQ